Что думаешь? Оцени!
总的来说,今年的 Studio Display XDR 是一次非常及时的更新。
。新收录的资料对此有专业解读
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Андрей Прокопьев (ночной линейный редактор)。关于这个话题,新收录的资料提供了深入分析
When we had the idea for Odysseus, our very first inspiration was the Battlestar Galactica episode “33”, where they need to keep jumping in order to escape the enemy. There would be really strict time pressure for the players to keep doing their things, and the drama and the experience would be built around that dynamic. I don’t think that, when we started to do the design, we considered we were doing a clockwork larp. We were starting from an idea, what we wanted to create, what kind of feeling we wanted to evoke. Then it evolved into being probably one of the most successful clockwork larps ever created.,推荐阅读新收录的资料获取更多信息
Purple: Women's baseball